Sensor
Odometry
This task is for teams that do not yet have a functional
mobile robot. This capability could be invaluable for any vehicles
that ever experiences a loss of GPS signal or gyro/INS drift:
-
Each team will supply a sensor platform tray that
contains their computer and sensors.
-
Navigation instruments such as a GPS, INS, or digital
compass will not be allowed.
-
Examples of allowed sensors include webcams, stereo
webcams, laser rangefinders, ultrasonic rangefinders, or structured
light (webcam) rangefinders.
-
There will be a mobile robot base at the contest that
will be used by all teams.
-
The sensor platform will be placed on top of this
base.
-
Size and weight limits for the sensor platform will
be specified in advance.
-
There will not be any data or electrical connections
between the robot base and the sensor platform.
-
The robot base will run along an unspecified course
over a flat two-dimensional surface.
-
The objective for the team will be for their sensor
platform to accurately determine the position and heading of the
robot along the course trajectory.
-
BONUS: This event could also incorporate a
Scavenger Hunt.
-
Teams will also receive bonus points for recognizing
pre-specified target objects along the course.
-
Further bonus points will be awarded to teams that
are able to determine that a recognized target object was previously
sighted on this course.
|
Kidnap
Problem
This task demonstrates basic space mapping and
navigation capabilities. It can also be used to demonstrate
the ability to recognize locations:
-
Each team will supply a robot.
-
The robot will be placed at a location in a room
beforehand, turned on, and allowed to explore for 15
minutes.
-
The robot will then be turned off and repositioned
elsewhere in that room or a connected room. The robot will return to the original
location, taking the shortest path.
-
Challenge Level 1: The lighting and objects in the
room have not changed when the robot is returning to the original
location.
-
Challenge Level 2: A door has been opened and the
robot restarts in a connected room that it has not yet explored.
-
Challenge Level 3: When returning to the original
location, the lighting in the room has changed.
-
Challenge Level 4: When returning to the original
location, the furniture has been displaced.
-
Challenge Level 5: The room contains dynamic lighting
and objects.
|
Scavenger
Hunt
This task demonstrates three dimensional object
recognition:
-
Each team will supply a robot.
-
Teams will be supplied with multiple images of
several target objects.
-
The robot will enter a room where one or more of the
objects are located. The robot must locate and record an image
of all instances of the object within 15 minutes.
-
Challenge Level 1: The room contains one or more
object.
-
Challenge Level 2: The room also contains decoys such
as mirrors or flat photographs of the object.
|
Find the Bomb
This task demonstrates detailed three dimensional object
mapping:
-
Each team will supply a robot.
-
The robot will enter a room and will be allowed 15
minutes to become familiar with the arrangement and contents of the
room.
-
After the robot exits the room, a "bomb" is placed in
the room. This will be a package with minimum dimensions of
perhaps 6"x6"x6".
-
The robot enters the room again and will have 15
minutes to locate the "bomb" before it explodes.
-
Challenge Level 1: When the robot re-enters the room
nothing else has changed.
-
Challenge Level 2: When the robot re-enters the room
the lighting conditions have also changed.
-
Challenge Level 3: When the robot re-enters the room
the furniture has also been displaced.
|
Obstacle Course
This task demonstrates the basic ability to understand
mechanical interactions between the mobile robot and three-dimensional
objects. It can be included as an extension of the Kidnap Problem.
-
The robot will be placed at an initial location in a room
beforehand, turned on, and allowed to explore the room for 15
minutes.
-
The initial exploration may include the robot pushing
or bumping various objects such as boxes, balls, or doors.
-
The robot will be turned off and repositioned
elsewhere in that room or a connected room.
-
The robot will take the shortest path to the initial
location.
|